About Amigoki

Amigoki is a website of educational games for children aged 2 to 8. It runs in the browser on any computer or tablet, in English, Spanish, Portuguese and French, with no sign-up and nothing to download. This page explains who is behind it and the criteria we work by.

Who we are

Amigoki is an independent project run by a small team with two profiles. Marcos, a software developer, is responsible for the technical side: the games, the website and the teacher dashboard. Sofía, who holds a degree in education and has taught in preschool and primary school, defines the content each game works on, checks that it suits the age it is aimed at, and oversees the texts written for families and teachers.

Amigoki has been online since May 2026. Until September of that year it was called Little Kids Games, at littlekidsgames.com. The name and the address changed; the team and the games stayed the same.

How we choose and design the games

Every game has a specific educational purpose. Coloring builds fine motor skills and pencil control; mazes, planning and spatial orientation; jigsaw puzzles and tangram, visual perception and reasoning; memory games, attention. Counting, recognizing letters or telling the time are skills a child consolidates better by playing than by repetition.

Before a game is published it goes through an educational review: whether the instructions are accessible for the suggested age, whether the difficulty is reasonable, and whether the activity works on real learning content or only entertains.

We do not aim to replace the teacher or the family. A ten-minute game will not teach a child to read, but it is a good complement, especially when an adult is nearby, following along and talking about what the child is doing.

Amigoki at school

From the first months we noticed that a significant share of visits comes from schools: computer labs, tablets shared by a group, teachers putting together their own selection of games for a lesson. Classroom Mode was designed for them.

With Classroom Mode, the teacher chooses which games the students can see, follows the lesson from the dashboard, sends every device to the same game when needed, and can pause all screens so the group listens. Devices linked to a classroom show no advertising.

The dashboard follows a set sequence: first the students are added, then the games are chosen, and only then does the class begin. This mirrors how a teacher organizes their work: deciding the goal of the lesson, what will be taught, to whom, with which resources, and how it will be assessed.

Privacy

We do not collect data from children: the site has no sign-up, no chat and no way for users to contact each other. There are no links inside the games that lead to other websites, which is a key point for children's safety.

To know which games are used and to detect faults we use Google Analytics, which measures in aggregate.

Microsoft Clarity and the Meta pixel are activated only if you accept optional cookies in the consent banner; if you decline, they are not loaded.

In Classroom Mode, the teacher can assign each device a student's first name to identify it on the dashboard. That name is visible only to the teacher and is deleted automatically if the dashboard goes a year without being used. Full details are in our Privacy, Terms and Cookies pages.

Contact

If you are a parent or a teacher and you find an error, content that should not be there, or have an idea for a new game, write to us at [email protected] or through the contact page. We reply personally within 48 hours.